Marking two decades since Guitar Hero first launched across the Atlantic, giving players everywhere the tools to become rock legends. Not literally, but try telling that someone who's mastered the epic four-minute instrumental break in front of an enthusiastic crowd of friends.
Created by Harmonix, Guitar Hero provided users with a guitar-shaped controller to match coloured notes moving along the screen synchronized to the music. Every sequence mimicked particular chords, producing the sensation of a genuine performance.
Harmonix previously tried its hand with rhythm games prior to teaming up with RedOctane, which was purchased by the gaming giant in 2006. Together, they laid the foundations for a surprising massively profitable series that had a significant impact for many musicians included, introducing decades-old bands to millions of gaming enthusiasts.
Michael Dornbrook, former COO of Harmonix, remembers the early budgetary hurdles in securing the songs – despite the fact initial releases primarily featured cover versions.
“We rerecorded every song since the cost prohibitive,” he explains. “Despite having the necessary permissions alone, it was nearly impossible. We failed to secure acts such as legendary groups – RedOctane was operating on a shoestring budget, and our team was pretty convinced it would fail. However, when the game took off, and record sales and radio play increased, all artists desired to be in.”
He continues: “One of the amazing things was how many mothers and fathers got in touch expressing gratitude for exposing their children to the music they adored. It evolved into an intergenerational thing.”
Timeless Music Gains a New Audience
Northern Irish blues-rock band the Answer had Never Too Late on the 2008 game the popular installment. Lead musician Paul Mahon recalls how the series brought older hits to the forefront: “Guitar Hero provided a bigger, younger audience. Typically such music was considered outdated material, however once it got included in the game young people were finding it, suddenly it became trendy. This validated it, eliminating the outdated tag. It provided all our music a new life.”
In 2008, the band's first record was still not available stateside, meaning the game was a key medium for exposure for the group during their a North American tour supporting the rock giants. “The roadies had on the song on the tour bus, and several knew us from Guitar Hero,” Mahon says.
Rock’s Heavyweight Spin-offs Enduring Impact
Rock’s biggest acts soon took advantage of the game's success, including bands like Aerosmith, Metallica and others featuring in dedicated spin-off titles centered around their music collections and associated stories, imagery and rock’n’roll mythology. In the case of, Guitar Hero: Aerosmith, reportedly to have made the band more money compared to their studio albums. It moved well over half a million units in its first week, while sales of Aerosmith’s music rose of up to 40% at a time as the industry faced decline.
Guitar Hero still motivates quick-handed fanaticism within the community. Earlier this year, an online personality completed an impressive attempt of DragonForce’s the challenging track – a notoriously difficult anthem made popular by the game – using a fan-made version, a no-cost alternative with similar mechanics but an array of personalization features. The song is challenging enough on the hardest setting, let alone played at double speed and without missing every one of the thousands of cues. They claimed it took months of practice to accomplish.
“The game offers a, fantasy thing. If you play other games, it doesn't imply you ought to use a real gun and enlist,” notes musician the artist.
The band previously completed a profitable run when Through the Fire and Flames appeared on Guitar Hero III, but Li says it turned them into widely recognized. “I recall our distributors informing us that we were selling albums rapidly,” he says. “It exploded when we next toured, and we were playing right ahead of top acts at the event.”
In fact, the band's visibility from Guitar Hero was so immense that it threatened to eclipsing all other the band has done. Last year, the track featured in a trailer for a major film. “In the past I felt differently, but now I accept it,” Li says. “Should you just hear a single track, it’s totally cool – everyone’s got a unique musical journey and I’m glad we played a role in fans' experiences”.
Enduring Legacy from the Plastic Guitar
The best promotion, be it for cars, clothes or games, goes further mere transactions – it evokes a desire. Did Guitar Hero harness this? “That’s exactly what our team aiming to achieve,” he confirms. “That thrill of being a rock star on the stage. From day one, the creators felt that there’s an instinctive urge to make music, and they wanted to use technology to enable everyone to do it”.
The majority of Guitar Hero games were released in just a half-decade between 2005 and 2010, including derivative titles such as DJ Hero, complete with a turntable controller, and Band Hero. Subsequently, corporate focus on peripherals waned, except for a short-lived revival in 2015.
Games such as the fan project and Fortnite Festival have maintained the community alive, with expectations of something from the founders on the way. A new studio has begun work on its debut music game. The initial creators are participating as special advisers. Is the world prepared to welcome a new entry following Guitar Hero?
“We thought those games could be similar to sports games allowing annual releases,” he remarks. “There’s so much new music that it could be evergreen, so I’ve always been optimistic. It's entirely possible for it to continue with new generations.”